@startuml
sprite $bug_report [48x48/16] {
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!define MATERIAL_BUG_REPORT(_alias) ENTITY(rectangle,black,bug_report,_alias,MATERIAL BUG_REPORT)
!define MATERIAL_BUG_REPORT(_alias, _label) ENTITY(rectangle,black,bug_report,_label, _alias,MATERIAL BUG_REPORT)
!define MATERIAL_BUG_REPORT(_alias, _label, _shape) ENTITY(_shape,black,bug_report,_label, _alias,MATERIAL BUG_REPORT)
!define MATERIAL_BUG_REPORT(_alias, _label, _shape, _color) ENTITY(_shape,_color,bug_report,_label, _alias,MATERIAL BUG_REPORT)
skinparam folderBackgroundColor<<MATERIAL BUG_REPORT>> White
@enduml